Senior Concept Artist

  • London  
    perm  
    Undisclosed  
  • Company
    Industrial Light & Magic  
    Start date
    ASAP  
    Duration
    n/a  
  • Closing date
    20 September 2019  
    Posted on
    22 August 2019  

Position Summary:

The Senior Concept Artist creates concept art for visual effects in feature films and television. Works as part of a team of artists executing CG and traditional artwork, helping create artwork that adheres to a specific design or “look” of a show.
 

Primary Responsibilities:

  • ­ Creation of conceptual artwork that illustrates various stories and scripts.
  • Understand and action briefs from clients and supervisors.
  • Able to break brief down into individual components with little supervision.
  • Demonstrates a strong eye for colour, composition, perspective and lighting.
  • Demonstrates a high level ability to work on pre-production development work as well as VFX concept art.
  • Takes ownership and responsibility of a shot or brief, proactively offers options and finds solutions for production problems.
  • Liaise with art department leadership to ensure highest quality of work is delivered.
  • Ensures work is done according to specifications outlined by the Director/Key Creative team of a show.
  • Implements any changes and incorporates feedback from Art Directors into artwork.
  • Organising day-to-day activities and managing time to ensure deadlines are met.
  • Actively participates in dailies and transmissions.
     

Education/Experience:

  • ­Bachelor’s Degree or significant experience in producing Concept Art for VFX/Feature films.
  • Experience or knowledge of cinematic techniques, language and shot composition.
  • Portfolio required.
     

Required Skills/Competencies:

  • ­Developed “eye” and strong aesthetic.
  • Demonstrate the ability to go from quick sketches all the way through to photoreal.
  • Proven experience creating feature film quality environments, hard surface, and creature design, matte paintings, shot elements, storyboards.
  • Ability to work closely with Art Department leadership and within a production environment.
  • Ability to work under pressure while implementing changes based on input from multiple sources.
  • Strong understanding how their work fits into the pipeline and it’s affect on upstream and downstream departments.
     

Required Technical Skills:

  • Proficiency in design software required.
  • Ability to work in both 2D and 3D (eg. Photoshop, Maya, Blender, Zbrush, 3D-Coat, Keyshot, Octane).
  • Ability to assemble research and reference material that will be influential to clients and design team.