Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
We're Criterion, and we love making games!
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 2042, Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.
Criterion's latest game is Need For Speed: Unbound, with its very bold stylized look for characters and driving effects, and a photorealistic world and vehicles. We think it looks awesome.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years we are very proud to have been recognised by gamesindustry as one of the best places to work in the UK. Let's talk about how you could be a part of it.
What a Lighting Artist does at Criterion:
We're looking for a Lighting Artist who can combine an eye for composition and tone with a technical knowledge of real time lighting. We need your passion for atmosphere and style to contribute to game lighting, cinematic lighting, post-process treatments and grading. You will be expected to add visual quality and help improve performance of the game.
You will report to the Lighting Lead as part of a team that works collaboratively in an iterative design process; break down deliverables; share regular updates and deliver on commitments. You will also partner with your team members to collaborate with other crafts across the studio.
A Lighting Artist also needs:
- Understanding of lighting, shading and PBR for real-time and offline including optimisation for performance and quality (e.g. UE4, Marmoset, V ray, Arnold, Redshift).
- Work with a creative and technical brief.
- Knowledge of reference capture, HDRI workflows and post processing in real-time engines.
- Experience implementing lighting and shading in DCC (e.g. Maya, 3dsmax, Houdini, and Substance).
- Keen to receive feedback, to learn and develop.
- A broad interest in aspects of visual art outside of video games.
What's in it for you? Glad you asked!
Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.
- Great compensation package, annual bonus scheme and stock plans.
- Benefits including private medical insurance, dental care, pension scheme and life insurance.
- Extras like employee discounts, Rail season ticket loan, free games.
- 22 days holiday (including 3 days company shutdown days between Christmas & New Year)
- Two annual staff parties (Summer and Christmas)
- Casual dress code
We thought you might also want to know:
We're based in the lovely town of Guildford – 35 minutes from central London.
Our office has an onsite café and gym and is a short walk from the train station and town centre.
About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.
We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.
Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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