Lead Technical Artist
Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.
The Lead Technical Artist will lead a technical art team within a collaborative multi discipline environment with a focus on the three pillars of Leadership at Ubisoft: Care about People, Drive Performance and Development and Lead in Complexity.
- Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
- Plan, prioritise and set inspiring objectives for your team members all year long;
- Empower your team members with clear expectations and hold them accountable for their key results;
- Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;
- Enable your team members to reflect and prepare their future in their role and at Ubisoft;
- Engage and positively influence team members and stakeholders around a vision;
- Navigate through ambiguity and embrace change with a positive mindset;
- Create the environment for initiatives and ideas to emerge and grow;
- Care about people: be exemplary and supportive;
- Communicate with impact and promote an open dialogue within your team.
- Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes;
- Participate in the development of technology road maps for the specific needs of the project;
- Maintain a balance between the creative vision of the projects and the technical budget restraints;
- Be aware of potential risks to the project and bring it to the attention of management;
- Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high quality art with limited resources;
- Set and share best practices within the group;
- Be reference for the team in relation to technical art and find solutions to complex issues that arise;
- Optimise content for memory and performance gains;
- Efficiently communicate and support messages from management;
- Assist in the development of training programs for artists as and when they are required; Provide feedback and advise team members on the project;
- Be involved in the development and rendering of artwork, models, animations and textures as and when required;
- Support their manager in any ad hoc tasks and duties.
Skills and Knowledge:
- Excellent interpersonal and communication skills;
- Understanding and hirstory of proficiency in using 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level;
- Knowledge of data management software (such as perforce);
- Knowledge of platform strengths and limitations;
- Good knowledge of multiple art and animation pipelines;
- Knowledge of different hardware architectures;
- Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.;
- Excellent time management and prioritization skills;
- Knowledge of video bit rates, compression methods and other associated processes is desirable;
- Technical proficiency in areas of 2D and 3D art;
- Bachelor’s degree in a relevant subject or equivalent industry experience;
- 5 years’ minimum experience in technical art or other relevant experience with significant involvement in 2 published games a plus;
- Experience managing and leading technical staff.
Benefits & Relocation:
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Closing 29 July 2020
- Newcastle upon Tyne
Lead Character Artist
Closing 29 July 2020
- Newcastle upon Tyne
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