Lead Environment Artist

  • San Diego  
    $20,000 to 30,000 p/a  
  • Company
    Sony Interactive Entertainment  
    Start date
  • Closing date
    11 June 2019  
    Posted on
    13 May 2019  

Sony PlayStation’s Visual Arts Services Group (VASG) on our San Diego campus provides world-class content, development and services to Worldwide Studios. We offer a full-service production studio with an emphasis in art and animation, as well as previsualization, cinematics, character creation, motion capture, software development, and face/body scanning, tracking and solving.

We are looking for a highly talented, motivated and creative Lead Environment Artist to work on an unannounced AAA project at Sony San Diego. In this role, you will define workflows & process and help build an internal Environment pipeline. You will assist with staffing, scheduling and budgeting of Environment Assets.

Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies: Naughty Dog, Santa Monica Studios, Guerrilla Games, Japan Studios, and other Sony PlayStation first-party studios. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!

Why work when you can play? This is life at PlayStation!


Role Responsibilities:

  • Lead a team of environment artist to create AAA quality game environments.
  • Help build and mentor a world class environment team.
  • Manage environments from grey box to final engine implementation including geometry, shaders, textures, and engine-specific elements.
  • Create in-game art assets with a strong aesthetics and understanding of form, structure, construction, composition, light and color design.
  • Use a strong sense of environmental storytelling and motivated-design to set dress levels with an eye to the visual benchmark and gameplay elements.
  • Provide daily reviews and concise feedback to maintain art quality standard, technical specifications, memory budget and game design for all levels.
  • Work with Art Director to set the golden standard across all environments.
  • Work with technical lead to improve and optimize levels and in-game performance.
  • Collaborate with internal outsourcing managers for asset creation and delivery.


Required Experience and Skill:

  • Strong portfolio demonstrating realistic environments.
  • Deep understanding of game environment modeling pipeline.
  • An eye for high quality and efficient organic and inorganic game art asset creation including vehicles, plants, geological features and buildings.
  • An expert level understanding of Maya, Photoshop, Substance Designer/Painter and/or any relevant software.
  • Advanced knowledge of physically based rendering (PBR, PBM, PBL).
  • Ability to use in-game technology to finalize the look of assets and environments.
  • Excellent verbal and written communication skills.
  • A passion and understanding of world building.


Desired Skills:

  • 7+ years’ experience as a game artist
  • Shipped at least one AAA title as a team lead.
  • Experience working with external outsource vendors (OS).
  • Understanding of the technical and artistic aspects of level lighting.
  • Mari, Marvelous Designer, Vegetation creation tools experience a plus.


Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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