ILMXLAB Senior Character Artist

This job listing has expired Job
  • San Francisco  
    California, United States
    perm  
  • Company
    Industrial Light & Magic  
    Start date
    ASAP  
    Duration
    n/a  
    Wage
    Undisclosed
  • Closing date
    29 January 2020  
    Posted on
    31 December 2019  

Position at ILMxLAB.

From a galaxy far, far away to other globally-beloved universes, ILMxLAB’s body of work spans multiple award-winning experiences in virtual reality, mixed reality, and more. The team is looking for candidates who are interested in creating the next generation of storytelling for the premium immersive entertainment space powered by real-time graphics.

This fusion of high end graphics and immersive storytelling means creating unparalleled real-time worlds that exponentially raise the bar for consumer experiences. We continue to push the boundaries of what’s possible. We are looking for talented and driven technologists, artists and designers to join our collaborative, creative, and highly technical work environment.

Have a look at the description below. If it sounds like you, send us your stuff!
 

Position Summary:

The ILMxLAB Senior Character Artist works closely with the Art and Design departments to conceptualize and build distinctive, memorable, story-driven characters for high-fidelity performances on current and future generation hardware.
 

Primary Responsibilities:

  • Work closely with the character lead and concept team to conceptualize and model characters and hard surface accessories based on original art and photographic reference.
  • Work closely with our look-development team to create and apply textures and materials with aesthetic appreciation for real-world references, run-time lighting and story driven aesthetics.
  • Work within the game engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director.
  • Work closely with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
  • Help set quality standard across the team. Work with more junior level artists and off-site developers creating and aiding direction and feedback.
  • Become familiar with new tools, performance capture hardware, software and data, and other related technology. Feed into and help drive new technology investments and pipeline improvements.
  • Will be helping drive aspects of the teams’ development process, including stand-ups, meetings, critiques and reviews.
  • Work collaboratively with all other disciplines to ensure artwork meets all cross-disciplinary requirements and tasks are scheduled correctly.
     

Education/Experience:

  • MFA or equivalent experience required.
  • Two or more shipped titles and five+ years of professional experience working in video games, film, feature animation, or other related fields.

Required Skills/Competencies:

  • Advanced abilities in Maya, Z-Brush or Mud Box and Photoshop. Knowledge of Mari a bonus. Unreal experience preferred.
  • Demonstrated ability to work with a high degree of self-direction and balance multiple tasks at once.
  • Excellent organizational, communication and interpersonal skills. Good understanding of the critiquing process and how to motivate others.
  • Demonstrated commitment to creative collaboration in a time-sensitive environment.
  • Self motivation and a passion for the VR/AR industry essential.
  • Must be adaptive and willing to learn new processes and technical skills with an appreciation for mentoring and teaching others.

Must submit a portfolio or reel demonstrating:

  • Excellent understanding of human and animal anatomy, with supporting character and costume designs across multiple styles or genres.
  • Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color.
  • 3D sculpting and modeling abilities interpreting 2D concept.
  • Strong paint skills, multi-layered materials and effective texture layout.
  • Clear examples of how to emulate real-world materials in CG whilst considering hardware performance.
  • An understanding of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time.
  • Examples of additional relevant techniques a bonus (Including facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories).

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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