Character Artist

This job listing has expired Job
  • Remote  
    California, United States
    perm, remote  
  • Company
    Playstation  
    Start date
    ASAP  
    Duration
    n/a  
    Wage
    $70,900 to 106,300 per annum  
  • Closing date
    3 April 2023  
    Posted on
    1 February 2023  

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Character Artist who will contribute to the artistic vision and development of a AAA game with a specialized focus on managing the technical aspects of character creation, such as pipelines, asset implementation and asset tracking.

Responsibilities:

  • Generate modular character asset from concept art, photo reference and real world clothing props using 3D sculpting software and/or photogrammetry.
  • Clean up scan data for game asset creation.
  • Construct game resolution topology from hi-resolution sculpts or raw scan assets that follow established animation requirements for proper deformation.
  • Create efficient UV layouts that work well within the engine shader constrains.
  • Extract color, material and normal maps from hi-resolution assets.
  • Generate additional assets required for characters, such as detail maps, patterns and color look up tables.
  • Actively advances skill set, abilities and then shares this knowledge by keeping aware of industry trends and techniques. Evaluating competitive products, learning new software packages and traditional art methods.
  • Possess good time management and prioritization skills. This entails collaborating with the Production group to manage responsibilities to ensure set goals will be met from a scope, schedule, and artistic perspective.

Requirements/Education:

  • Proficient in the use of Photoshop to manipulate photo source and create realistic, tillable, textures that match the artistic style of the defined art direction. This requires mastery of 2D art skills like composition, drawing, sketching, and color theory.
  • Proficient in the use of 3D modeling software to create and texture optimized character assets within the defined specs and guidelines. This requires mastery of 3D software and the ability to analyze photo source or concept art and turn 2D images into 3D objects.
  • Strong anatomy skills.
  • Z-Brush/Mud box experience required.
  • Some previous or next-gen video game platform experience is desirable (e.g. PS4, X-box 360 etc.)
  • Good reading and comprehension skills to have complete understanding of complex process documents, design documents, and written assignments. 
  • The ability to communicate effectively either individually with team members, or within group settings. 
  • The ability to write short reports and process documents when needed
  • Good time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis. 
  • Able to manage long-term projects, creating and following a comprehensive schedule for the creation of complex assets such as game levels, animation systems, character systems, etc. 
  • Able to complete tasks and assignments quickly with little need for iterative rework.
  • Good data management skills, with the ability to manage and track large amounts of data as they go through the art pipeline, with attention to naming conventions, directory structures, and other processes.
  • 2-4 years of experience in a production environment, be it games, film, and/or television.
  • One or two years of post-high school education or training

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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