Character Artist

This job listing has expired Job
  • London  
    London, United Kingdom
    perm  
  • Company
    MPC  
    Start date
    ASAP  
    Duration
    n/a  
    Wage
    Undisclosed
  • Closing date
    23 November 2022  
    Posted on
    23 September 2022  

Company Description:

The Moving Picture Company (MPC) is a global creative studio with a single goal: to create experiences that move people. With decades of storytelling experience, we are perpetually pushing the limits of what is technologically and artistically possible to tell visually stunning stories.

MPC continues to lead in an ever-evolving industry, building authentic and long-lasting connections with audiences across all channels.

Position Summary:

A senior role, reporting to the Head of Character Lab. The Character Artist works in a build team of CG specialists to help rapidly prototype and develop Character Designs in 3D using a range of skill sets and software applications.

Primary Responsibilities:

  • Work across a range of software applications and skillsets (sculpt, model, texture, lookdev, groom) to provide high-quality rapid 3D prototyping and development of hero characters to support specialist artists within a Build Team.
  • Efficiently and effectively contribute to creation of Premium Hero Build.
  • Address feedback from the Character Designer.
  • Share domain knowledge with other members of the Character Lab.
  • Contribute to discussion and testing of new software solutions.
  • Work to deadlines and inform production and their Build Team on progress.
  • Present work to peers in the Character Lab in the form of dailies and project presentations.
  • Creatively contribute to design discussions on Premium Hero Builds.
  • Work with the software and technology groups and advise new tools, workflow, software and equipment.
  • Up-to-date knowledge of VFX tools and emerging technologies.

Qualifications:

Technical Knowledge/Skills:

  • Expert working knowledge of 3D/2D software packages and pipelines across modelling, texturing, lookdev and grooming.
  • Expert in complex, design-led asset creation.
  • General understanding of linux/unix-based operating systems.
  • Understanding of Game Engine work-flows a plus.

Experience:

  • 4-5 years’ experience in Film VFX production demonstrating a strong focus on complex character work

Attributes:

  • Excellent problem-solving skills.
  • Excellent Communication skills.
  • Character Artists work closely with the BlendShape and Rigging artists and therefore must have some knowledge of the practices of each discipline.
  • Expert knowledge of MPC's pipeline.
  • Be a great mentor and be able to share knowledge effectively.
  • Capability to learn and adapt quickly.
  • Good ability to work under pressure.
  • Ability to mentor and provide feedback to crew members.
  • Excellent team building skills.
  • Excellent creative flair.

Additional Information:

If you require assistance applying, please reach out to us and we'll be happy to assist.

Technicolor Is An Equal Opportunity Employer:
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

All your information will be kept confidential according to EEO guidelines.

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