2D Animation for Characters in Videogame

This job listing has expired Job
  • Monterrey  
    Nuevo Leon, Mexico
    freelance  
  • Company
    OliGames  
    Start date
    ASAP  
    Duration
    n/a  
    Wage
    $250 to 400 fixed budget  
  • Closing date
    4 December 2019  
    Posted on
    5 November 2019  

Hello. We have 60 images of enemies in 2D that we will use for a videogame. We need to animate them. The job consists in: 
1. Cut the images into layers.
2. Create any missing assets (if any) to complete the animation.
3. Create animations of each enemy using the software "Creature" (which is much faster than DragonBones or Spine).

For each character, we require 6 animations: 
1. Idle stance (breathing).
2. Attacking.
3. Receiving damage (on hit).
4. Weakened idle stance.
5. Dying.
6. Using item or powerup.

Sorry this job has been removed from Creativepool

ad: Annual 2024 Now Open For Entries!