ABOUT

Working with People Can Fly in Poland, JK Studios were called in to help provide particle FX for the AAA game, Gears of War: Judgment.

The addition of particle elements brings an important level of realism and life to a level. Effects such as fire, dust, rain – blowing leaves, water and dust motes can bring an already detailed level to life. Throughout each of Gears Of War: Judgment’s levels, particle FX emitters needed to be fine-tuned in order to fit within frame rate targets and reworked so they worked to the best possible aesthetic standards. This involved adapting existing particle FX setups and creating brand new systems using Cascade within Unreal Editor and hooking up to the relevant code within Kismet.

The process involved repeated testing of levels, cutscene sequences and repeating the process until the FX in each area had been polished to the highest degree possible.

MADEIT CREDITS

  • Epic Games, People Can FlyClient

Who pooled - Game FX: Gears Of War: Judgment