ABOUT
Working with People Can Fly in Poland, JK Studios were called in to help provide particle FX for the AAA game, Gears of War: Judgment.
The addition of particle elements brings an important level of realism and life to a level. Effects such as fire, dust, rain – blowing leaves, water and dust motes can bring an already detailed level to life. Throughout each of Gears Of War: Judgment’s levels, particle FX emitters needed to be fine-tuned in order to fit within frame rate targets and reworked so they worked to the best possible aesthetic standards. This involved adapting existing particle FX setups and creating brand new systems using Cascade within Unreal Editor and hooking up to the relevant code within Kismet.
The process involved repeated testing of levels, cutscene sequences and repeating the process until the FX in each area had been polished to the highest degree possible.

Back to Game FX: Gears Of War: Judgment project
Anna Liemiasova
3d Motion Designer, Motion Promotion
Poland
Tim Olden
Graphic Designer & Illustrator, Freelance
United Kingdom
Oliver Keane
Motion Graphics Designer, Freelance
United States
Kevin Mr
Photographer / Director, kevin cable photography
United States
Javier Arres
Artist, Javier Arrés
Spain
Creativepool
United Kingdom