Justin Howlett VFX Artist

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This is a realtime Unreal 4 scene created with 3Dsmax, Geocontrol, Zbrush and Photoshop. I created a basic pillar structure in 3Dsmax and then used Zbrush to weather the pillar. I also used Geocontrol to generate an inverted island and then exported the texture and terrain into Unreal 4 to produce a pretty realistic looking mountain range. Lastly I lite the scene with image based lighting and added some nice haze effects.

Hexitomb

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