Jay Hall
M
ABOUT
I created this environment in Unreal Engine 4 for real time use within a photorealistic game. I did this project to get a better understanding of creating realistic and dynamic environments within UE4. The assets that I created for this environment were modelled and sculpted without snow on and the snow material and depth was added using visual scripting.
MADEIT CREDITS
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Jay HallEnvironment Artist
Back to Snowy Ruins project