Ivo Brankovikj 2D Artist /​ Illustrator

ABOUT

A small project for exploration in using a 3D-based character design workflow. Reference pulled from Pagan mythology with just a quick sketch to set the design direction for sculpting in Blender and testing out its new tools along with various plugins and texture painting to figure out how to quickly get a presentable character. Starting from a base-mesh and exploring poses and additional elements as to have a good base for overpainting while continuing the previous theme of blending characters with flora.

MADEIT CREDITS

Who pooled - Forest Mother