Ivo Brankovikj
2D Artist / Illustrator
ABOUT
A small project for exploration in using a 3D-based character design workflow. Reference pulled from Pagan mythology with just a quick sketch to set the design direction for sculpting in Blender and testing out its new tools along with various plugins and texture painting to figure out how to quickly get a presentable character. Starting from a base-mesh and exploring poses and additional elements as to have a good base for overpainting while continuing the previous theme of blending characters with flora.
MADEIT CREDITS
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Ivo BrankovikjConcept Artist
Back to Forest Mother project
Arsenii Kolesnikov
senior concept artist
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Ani Plankova
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Antonino Lupo
Senior Content Manager, Battenhall
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Creativepool
United Kingdom