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ABOUT
Lunar Surface AR was a recent project I completed in about a week, where I had to improve the visual quality and realism of a previous project at Rovar Ltd. The intention was to have high quality video get recorded from it to showcase on the company website.
My role in this project was scene design and lighting, essentially working towards a noticeable improvement in realism from the previous iteration of the same project.
I started by looking at the previous composition, exporting out chunks and remodelling to have better texture tiling and a higher polycount. I then downloaded some high quality textures from AmbientCG, added post processing, and then animated the astronauts and lunar rover before confirming the visual quality was consistent across multiple devices (Android, Ipad, Iphone etc).
The intention was to have this be a representative project showcasing the realism the business strives for, and having us stay competitive in a rapidly improving industry. This project was just a quick opportunity to show more range in terms of composition, theme and design.
MADEIT CREDITS
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Ismail Hadjri3D Generalist
Back to Lunar Surface AR project
Gonzalo Duque
Motion Graphics Designer, GDuque
Spain
Creativepool
United Kingdom