ABOUT

This project is a 3 part CGI product rendering exploration created using Unreal Engine, Nuke, and DaVinci Resolve, focused on achieving photorealistic lighting, brand-accurate colors, and creative storytelling.

Across all three renders, my goal was to push different aspects of CGI product visualization:
Part 1: Outdoor integration with a live-action background plate, balancing sunlight, perspective matching, and blending CGI with reality.
Part 2: Droplet shading and material research, exploring how to efficiently add realistic condensation without simulations.
Part 3: Studio-style product rendering with precise lighting and reflections.

Workflow highlights:
Unreal Engine (Path Tracing) for photorealistic rendering
Texture/material system for efficient droplet creation
Nuke for depth of field and plate cleanup
DaVinci Resolve for color correction, brand matching, and subtle finishing touches

In each part, I’ve included:
✔️ Final Render
✔️ Lighting Passes
✔️ Reference & Comparisons
✔️ Light Position Breakdown

This project allowed me to combine technical workflows with creative problem solving to deliver cinematic product renders while maintaining brand integrity.

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