Together with a team of classmates we designed and built a prototype of a 2.5D platform video game called Voodoo Crisis, starring a witch doctor apprentice who makes a huge mistake and unleashes hell on earth.
My main role in the project consisted in the design of the mechanics, main character, and environments that would later be implemented in the prototype. I created concept arts with variants for every design and I modeled environments modules so that my partners could create a graybox to work with.
In the final stages of the prototype, I designed and carried out by myself an animation with motion parallax to improve the introduction of the New Game option.
We have considered the submission of this prototype to the PlayStation Talents Camp, but it is a decision that is still to be made.
Project executed with the collaboration of Antonio Gordillo and Juan Bellido, great team-mates of my HDN of 3D Animations, Games and Interactive Environments done at Cesur.
Project score: 10/10