ABOUT
VFX reel Breakdown
Shot 1: Keying. CGI multipass compositing for the dome area marked in green. Look development of glass texture like frozen glass. Lines were achieved in comp through RGB mattes provided by CG. Camera projection for the sky. Lens flare, edge fixes, defocus, grain
Shot 2: Keying. CGI multipass compositing for the dome and people walking in area marked in green. Camera projection, edge fixes, defocus, grain
Shot 3: 2 artists worked on this shot. I worked with a junior comp and my task was to bring this shot to the expected quality for final approval. Look development, color correction and motion blur. Paint to fix edges and to add some extra soft motion blur. Camera projection, defocus, grain
Shot 4: Look development, color grading in Nuke (did few tests in DI with their lut), camera projection for the background matte painting & burnt great wall and cloud replacement. Volume rays, smoke and fire. CG army placed on top of the great wall. Flag added from another shot element
Shot 5: Look development, color grading in Nuke, Camera projection for the background matte painting & burnt great wall and cloud replacement. Volume rays, smoke and fire
Shot 6: Hidden camera shot – Composited complete shot ; 1.Input plate zooms out 2. CG camera chip, glass insert effect in Nuke 3. Pixels and recording effect created in Nuke 4. Inserted one frame on computer screen
Shot 7: Look development, color grading in Nuke, cloud replacement, volume rays, CG army falling, CG blood, CG flag
Shot 8: Look development, color grading in Nuke, cloud replacement, volume rays, matte painting on sword with blood, blood spray 2D element
Shot 9: Fruit Ninja look – Compositing, green screen key, CG fruit and juice
Shot 10: Composited - CG horse & dust, 2d impact and marks, created mirage effect in Nuke
Shot 11: Desert Mirage effect - Composited full shot, matte painting, 2d dust element, created mirage effect in Nuke
Shot 12: Fighting effect - Composited full shot, keying, created effect by taking 'Scott pilgrim vs the world' as a reference
Shot 13 & 14: Winter to summer look. Added trees by using 3d camera projection. Each tree has few layers of matte painting to create some parallax. There were around 50 layers to create the dense foliage. Did some displacement for the closer trees to create some movement of the leaves.
Shot 15: Composited complete shot, BG replacement, CG Snow, Airflow Effect
Shot 16: Composited CG buildings, matte painting in the background and color grading
Shot 17: Composited full CG warship shot
Shot 18 & 19: Composited CG army, added smoke in the BG from elements, CG explosions and replaced the modern wall with CG wall
Shot 20 & 21: Digital keying and composited CG elements and 3d composite for the CGI part
Shot 22: Replaced background with water element and matte painting, added the rear of the warship, CG smoke & debris for explosion and reflection on the window
Shot 23: Composited 3d basketball and removed the soft ball, added CG hand, rig removal through camera projection
Shot 24: The tale of Jack Frost – Concept and compositing
Shot 25: Cannon firing. Added muzzle flash, smoke, matte painting for the army tents and combined elements to show more troops firing
Shot 26: Cannon firing - Added muzzle flash, smoke, combined elements to show more troops firing
Shot 27 & 28: Crowd multiplication. The crowd was shot as a separate plate with different variations composited in Digital Fusion with 3d planes using Boujou tracking data. Handled the full shot.
Shot 29 & 30: Composited multiple matte paintings to create depth and parallax in background, CG crowd with flags, CG dock, CG boat, CG murky water, added smoke.
Shot 31: Jackie Chen fighting – camera projection in Nuke, composited lighting to blend with the highly exposed shot, rays, keying
MADEIT CREDITS
-

Harish Vasudev DevnaniNuke Compositor