Guilhem Bedos
Freelance Illustrator & Graphic Designer
ABOUT
Lighting practice on 3DS Max with Arnold.
The scene uses a standard HDRI-based lighting with a custom Denoiser pass. A few post-production retouches were applied in some shadow areas.
Lighting practice on 3DS Max with Arnold.
The scene uses a standard HDRI-based lighting with a custom Denoiser pass. A few post-production retouches were applied in some shadow areas.