About me
As a seasoned Creative and Multimedia Professional and an Unreal Megagrant awardee, my career journey spans over a decade, marked by progressive roles that showcase a deep commitment to enhancing both client engagement and strategic business outcomes.
Most recently, I served as Head of Creative at Recursive, where I oversaw the creative and technical production of immersive spaces, interactive brand experiences, and Metaverse-related retail experiences, primarily utilising Unreal Engine. In this role, I was able to leverage my extensive background in creative direction, content production, and project management.
I have a profound expertise in creating bespoke content for a vast array of mediums and devices, including projection, projection mapping, video walls, LEDs, laser, various holographic displays, as well as VR and AR. This diverse skill set ensures that every project aligns with the highest standards and delivers meaningful impact, significantly influencing client satisfaction and business growth.
Driven by a passion for blending creative flair with technological innovation, I constantly push the boundaries of digital storytelling and visual communication. My approach combines meticulous planning and a keen eye for technological advancements, ensuring that every project not only meets but exceeds the evolving expectations of clients. As I continue to lead and innovate, I am committed to marrying aesthetic excellence with functional brilliance, driving projects that transform how brands connect with their audiences.
Skills
3D Animation, 3D Design, 3D Modeling, After Effects, AR/VR, Experience Design, Interactive Design, Planning, Visualising