Felipe Marceu
3D Generalist and Designer
ABOUT
This is a skull study that I've made in zbrush, and after, texturized with substance painter, and rendered in 3d max 2017 with fstorm render beta.
MADEIT CREDITS
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Felipe Marceu3D Character
This is a skull study that I've made in zbrush, and after, texturized with substance painter, and rendered in 3d max 2017 with fstorm render beta.
Felipe Marceu3D Character |