ABOUT
I have spent the past 2 years working as an artist on an upcoming video game title. Working closely with other departments, I was responsible for the design and creation of 3D game assets, props and characters. This included all aspects of the production pipeline, including concept sketching, modelling, texturing, etc. I was also involved in the design of level layouts, as well as play-testing, group brainstorming, and general design/feedback discussions. I very much enjoyed the challenge of transferring the skills from my previous roles to fit the requirements of games development. My experience of working in games development has very much cemented my ambition to fulfil my potential and produce artwork that is to the highest possible standard, whether for games or any other creative industry.



























