A broad understanding and interest of all the aspects in an animation pipeline, and enthusiasm to have my work exceed expectations, would make me a worthwhile addition to your team.
My main area of expertise lay in CG character and hard surface modelling, and rigging. I am, however, a generalist animator, who takes an interest in all the areas and mediums of animation, and believes the best work comes from their combination. I aim to make my place in a team as cohesive as possible, working with the team to make sure I am doing what they require from me, and more.
I am a recent graduate of the Norwich University of the Arts, BA Animation course, who has produced multiple works, with teams and as an individual, utilising many techniques and multiple mediums. I am currently freelancing as a generalist 3D animator and have received work from clients such as Imperial Telecom, creating work above expectations, and to tight deadlines. I am the first person on the animation course at NUA to have utilised VR, and real-time rendering as a means for presenting animation. My work has also been featured on the NUA website login page. I was one of the student representatives for my course for the 3 years I studied at NUA and received a special commendation award for representing my fellow students, helping to bring about the change they wanted and needed within the university. I have also worked as art director for the early wireframe development of an app called and made by OPUS.
I am prepared to bring a high standard of work to the table as your CG artist, and I look forward to being there for the team.