Jay Aries Desalisa 3D Environment Artist

ABOUT

Hi everyone!
I'm excited to share my artwork, taking it from an initial idea to its final form. This project showcases my full workflow, from modeling to rendering, with a focus on stylised asset creation.
Tools Used:
Modeling, Retopology & UV – Maya
Sculpting – ZBrush
Mesh Baking – Marmoset, Photoshop, Substance Painter
Texturing – Substance Painter
Effects – Unreal Engine
Rendering – Marmoset, Unreal Engine
Post-Processing – Photoshop, DaVinci Resolve
Thank you for checking out my work! I appreciate your support.

MADEIT CREDITS

Giants' Lockhold

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