The best Animation Director jobs on the planet
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Animation Director [NEW IP] (581)
Ubisoft
- Royal Leamington Spa
- perm
-
£Undisclosed
- Start Date: ASAP
At Ubisoft, we aspire to be a workplace where EVERYONE is supported, empowered and invited to join the game. We believe that by prioritising equity and inclusivity, we fuel creative endeavours and craft gameplay experiences that reflect and respect our uniquely talented game-makers and outstanding players. The Role: As our next Animation Director, you will shape the overall animation vision for the game, in line with the creative vision, and will rally your animators behind this vision. You give them the guidance and context they need to grasp the overall style you’re trying to achieve, and then allow them the freedom to experiment and
Design Director - Motion
Sky UK
- Osterley
- perm
-
£Undisclosed
- Start Date: ASAP
Unleash Your Creativity as our next Design Director! Are you a visionary, passionate about turning bold ideas into stunning motion masterpieces? Do you enjoy leading projects and inspiring a team to create work that everyone can be proud of? If so, we want YOU to join us as our next Design Director! Sky Creative is an award winning, highly creative, busy and exciting department. We are an internal Creative agency, supporting the whole business - both the platform and the network of channels, providing creative and design solutions on-air, off-air and for convergent media. We pride ourselves on the commercial quality of our
Animation Director [NEW IP] (581)
Ubisoft
- Newcastle upon Tyne
- perm
-
£Undisclosed
- Start Date: ASAP
At Ubisoft, we aspire to be a workplace where EVERYONE is supported, empowered and invited to join the game. We believe that by prioritising equity and inclusivity, we fuel creative endeavours and craft gameplay experiences that reflect and respect our uniquely talented game-makers and outstanding players. The Role: As our next Animation Director, you will shape the overall animation vision for the game, in line with the creative vision, and will rally your animators behind this vision. You give them the guidance and context they need to grasp the overall style you’re trying to achieve, and then allow them the freedom to experiment and