Andrew's work

About Andrew

My professional journey began as a 3D interior modeler, where I honed my skills in creating detailed and realistic 3D models for various interior design projects. This foundation in 3D modeling opened the door to the world of game development, where I transitioned to working as a 3D modeler for video games. Over the years, I contributed to the creation of immersive game environments and assets, gaining significant experience in using Unity for game development. Building on this experience, I eventually shifted my focus to game production, specializing in 2D games. As a producer, I now oversee the development process, ensuring that projects are delivered on time, within budget, and to the highest quality standards.