Amanda Curtis
Multimedia Designer
ABOUT
A 3D platformer game coded in C++.
My goal when developing this game was to both teach myself new coding skills and better understand how design plays into narrative. This game was built in C++ using SDL. Though there is no story in Parkour's Edge, I carefully selected colors and design elements that would emulate a specific feeling in the players, reminiscent of dark purple galaxies and worn space ships.
MADEIT CREDITS
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Amanda CurtisGames Designer
