About me
As a 3D Artist, I specialize in creating high-quality hard surface and real-time assets for games, web, AR, and product visualization. My recent projects include modeling a SailGP F50 as a 15K triangle real-time asset, developing stylized game characters with animations in Unity, and crafting a custom FPS rig for first-person arms assets.
My expertise encompasses texture painting, 3D graphics, high-poly modeling, sculpting, retopology, UV mapping, texturing, rendering, optimization, rigging, skinning, and animation. I am fluent in Russian and English, allowing me to collaborate effectively with diverse clients and teams.
Recommendations
- Currently No Recommendations
Availability
Looking for work
Location
Bishkek, Kyrgyzstan
Languages
English Russian French
Creativepool member since 21 September 2026