Thomas' work
About Thomas
An enthusiastic 3D Artist with a diverse portfolio. Efficient and skillful with hard surface and organic modeling. Familiar with graphic production pipelines, physically accurate materials and real-time rendering in game engines. Possesses a thorough understanding of UV, texture, shader manipulation, retopology, skinning, rigging, lighting and level design. A strong communicator with keen production sensibilities that can collaborate seamlessly with other developers and project leads. All together a well qualified, fun to work with individual that would be a great addition to your team.