James' work

About James

James Hughes is aspiring to work in animated / CG feature-length films as a character modeller and texturer, currently studying Animation Honours in Bristol. He is specialising in 3D modelling, texturing and understanding the complete pipeline. Experienced with all stages of creating a final film and an understanding of a variety of programs, including Autodesk Maya, Zbrush, Substance Painter and the Adobe Suite. He is a hardworking, ambitious, motivated team member and strives to do the very best he can be.