ABOUT
Having used Unity extensively for baked lighting for VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps.
(Bake times 45mins - 1 hour) All lights are set to Static.
Using 4k TD per 1M, Quixel surfaces and Unreal ArchViz scene assets. MidJourneyAI for picture frames. I also optimized these assets and hand authored lightmap UVs, for curved surfaces you have to straighten out the UV as much as possible to avoid bake artifacts. I also used Physical lighting values (lumen, lux), colour temperature and camera settings (ISO, Shutter Speed and F-Stop). Post Process was done entirely in Unreal but very subtle as I wanted my key, fill and sky light HDR to do most work.
Scene composition I kept very basic however I made sure both hard and curved surfaces are present to get good light coverage. Foliage, I duplicated the faces, offset them and flipped the normals for good bake quality. Lastly I setup lighting scenarios and world settings for each. Overall it was a fun exercise and learned few new things that I will surely use in future projects.
Back to Lumenot project
Natali Sadova
Illustrator & Surface Pattern Designer, freelance
Ukraine
Irina Eller
Graphic Designer, self employed
Estonia
Vadym Pinchuk
UI/UX Designer | Middle Graphic Designer
Ukraine
Mykola Morozov
AI Generalist | Video Editor | Designer, Freelance
Poland
Anastasiia Zaesenok
2d Animator, Illustrator, Freelance
United States
The Artist as Photographer
Creative Director, Ken Gerhardt Photography
South Africa
Elisabeth Grosse aka LIZITA
Graphic Designer
United Kingdom
Vlad Vorobev
Graphic Designer, Illustrator, Prosveschenie
Russia
Scott Nellis aka Manic Minotaur
Illustrator, Manic Minotaur
United Kingdom
Rexx DeMarzio
Owner | Graphic Designer | Illustrator, Foxface Design
United States